![]() ![]() Screen – Focuses on Picket Ship sections with armed point defense and flak.Flak has been changed to more strongly counter-strike craft, while point defense has been changed to more strongly counter missiles and torpedoes. Strike craft will no longer intercept missiles, but will continue to fight each other and larger ships. We’ve also added a minimum range to most large-class weapons (except lasers). We’ve also added more differentiation between the different sizes of weapons, smaller weapons will generally fire faster, and large weapons will generally fire slower, but do more damage. Torpedoes targeting battleships will deal more damage than when targeting corvettes, for example. Torpedo-class weapons also gain a multiplicative damage bonus based on the size of the target. Proton and Neutron Launchers have been reclassed into Torpedo-type weapons. G slots are now only available on Frigates (which we will discuss below) and Cruisers. G slots have been repurposed from Missile slots, and are now used for Torpedos, with Missiles moving to S and M slots. Swarm and Torpedo (New!) computers will charge in, Picket and Line will attempt to stay at the range of your median range weapons, and Artillery and Carrier computers will now attempt to stay at the maximum range of their longest-ranged weapons, and should a ship move closer than that, they will try to maintain that distance from hostile ships. In the Orion update, we’ve changed the behavior of most of the combat computers, as well as added a new combat computer. ![]()
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