But that comparison is only at a very rudimentary level. Of any of the Lord of the Rings video game adaptations I’ve played, it’s most similar to the opening sequences of The Lord of the Rings: The Fellowship of the Ring for the PlayStation 2, which has its players sneaking out of The Shire as Frodo and company. Going into my demo, I really wasn’t sure how well the rather unconventional The Lord of the Rings: Gollum would fit into all of that and sit with me. I grew up playing games like The Lord of the Rings: The Battle for Middle-earth II, Middle-earth: Shadow of Mordor, and The Lord of the Rings Online, all of which are legendary games that reinforced my love of Tolkien’s world in broad strokes across each of their respective genres. Image used with permission by copyright holder An evolution of Lord of the Rings games Given all that, I knew I needed to play The Lord of the Rings: Gollum at PAX East, and after going hands-on with it, I came away with mixed thoughts that lean positive, with more than a few caveats. It’s a novel concept that I wasn’t exactly sure would work before trying it out for myself. The game positions the player as the classic Lord of the Rings villain, shining light on his previously unexplored backstory, which includes his capture and subsequent escape from the clutches of evil. An evolution of Lord of the Rings games.
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